WinSaga Change Log
v 4.0.0 04-16-96
When you move the mouse over a hero, his current orders
are shown in the status bar
Highlighting of heroes had a minor bug, only the prefix
of the label was being tested. e.g. if L1 was supposed
to be highlighted, then L10 and L151 would be too
Switching between heroes neither of which had any orders
would cause the drag and drop tags to not get updated.
Added "Check for Action Errors", "Locate Hero",
"Locate Province", and "Vote" to the toolbar.
When a hero's orders are edited in the orders window the old
way, he also becomes selected and ready to edit via drag
and drop. This has a pleasant side-effect of fixing a nasty
bug where if a charm order was canceled/changed and the hero
who was being charmed was current selected for drag and
drop editing there would be a bogus GP fault.
Added Disband armies item to drag and drop entry
Simulator fix: Tactical bonus capped at 4 per rules. Also
the tactical bonus doesnt multiply, it ADDS (e.g. TA3 gives
you a 60% bonus not 1.2^3 = 1.728 = 72.8% bonus)
v 4.0.0 04-14-96 (Beta 4)
The currently selected hero is highlighted on the map now (this
makes it easier to find him and really makes the locate hero
feature a lot more useful)
You can use shift+left-click anywhere you can right click
(have to do this because the Mac has no right mouse button)
v 4.0.0 04-14-96 (Beta 3)
The starting locations of hired heroes wasn't set correctly when the
AK file (with the orders in it) was re-read. This caused bogus
warnings that a hired hero had moved into a non-adjacent province.
Fixing this is also necessary to allow drag and drop editing of
hired heroes.
You can now right click on any hero in the orders pane and he will
be scrolled into view with his drag and drop tags set up as necessary.
This is the only way to drag and drop edit a newly hired/charmed
hero.
Drag and drop Resurrection/Charm were not adding the orders for
the newly recruited hero to the orders pane.
Redrawing the drag/drop tags wasn't working quite right, sometimes
the tags for the wrong hero were shown. This isn't a very useful
feature anymore now that you can right click on the orders pane
but what the heck...
v 4.0.0 04-13-96 (Beta 2)
Merging in valhallans was causing lost information. Fixed that.
If all orders were deleted from the orders pane, the drag and drop
tags were not updated correctly (thanks Bo).
The Action/Locate Hero and Action/Locate Province now scroll the location
of the hero or province into view. In the case of locate hero, the drag
and drop tags for that hero are also shown.
Added Spy, Explore and Defend to the leader popup menu so now you
don't have to drag (just a little) to get those options.
v 4.0.0 04-13-96 (Beta 1)
This is the beta for version 4.0, it has extensive drag and drop support
for move entry. As you move (see below) a little trail of phase markers
shows where you've been. You can grab any of the previous markers and
redrag them somewhere for a new action. In most cases dragging on top
of a symbol for a feature, or hero causes a menu to pop up where you
can indicate the action you wish to perform.
Note when grabbing the trailing items, they're position is relative
to where you were last turn. So, for instance, if you want to change the
order from a MOVE to a SPY you have to drag the little thingy all the
way back to the province you were in at the start of that phase
because SPY is not legal in the current province.
You can do most actions with the drag and drop and it's somewhat syncronized
with the actions pane. You can hit escape at any time to clear the little
symbols.
This is a beta release for now.
v 3.7.0 04-11-96
You can now use the right mouse button for drag and dropping
to enter some interesting moves. To begin, just right click
and drag one of your leaders and watch the cursor as it moves
over things.
-drag to the top of a province area to move into that province
-if already in the province, you get a menu that lets you spy or explore
-drag to another hero to trail/pursue
-drag to a feature in the same province to search
-drag on the same hero and get a menu of phases to change you
so can pick up where you left off
Once you've done one move, there will be a little symbol on the map that
shows you where the character might be located after this move. Drag
starting from that to add to subsequent phases (the little symbol moves
along the map as you add subsequent phases). Don't forget, you can always
start a new hero by beginning a drag on some other hero, or go back to
a previous phase by right clicking the hero and selecting the phase to
begin from.
This is work in progress, the drag and drop UI will probably change quite
a bit as it evolves (and more commands can be entered that way... like
spell casting, practicing, etc.).
Note: for some actions (like Search/Pursue) and encounter plan is required.
In this case the normal dialog comes up to allow you to fill in the encounter
plan.
v 3.6.4 04-09-96
Fixed my Ctrl+Tab fix because I botched it in 3.6.3.
Elementary drag and drop support is now working, you can
set the phase you want to edit and use drag and drop to
do move commands. More to come.
v 3.6.3 04-09-96
Ctrl+Tab for moving between windows was broken, fixed that
Put in some hooks for supporting drag and drop in future
versions (no features there yet)
v 3.6.2 04-08-96
Added support for calling for a vote and placing a vote, use
the Action/Vote menu option for all these actions (it does
the right thing depending on if a vote is being held this
turn or not)
This is the last action required to play a whole game with
just WinSAGA. And it only took me 3 years to do it :-)
Coming soon, drag and drop order entry... I've got some good
ideas from my valued users in this area.
v 3.6.1 04-08-96
WinSAGA now disallows action spells in your encounter plans (only
combat spells are permitted)
Added UI for the extended action spells (Gate Angel, Locate Object,
Scar Terrain, Illusory Fog, Mystic Winds). If you don't know what
these do... you haven't played enough games yet :-)
v 3.6.0 04-07-96
Added Hide and Clear button to action edit dialog
-hide makes window small so you can see the map easily
-clear deletes the current action
WinSAGA no longer shows NA for unentered actions after editing has begun,
this looked ugly and wasn't helpful.
When checking for errors on all moves (Action/Check for Action Errors),
any characters with unspecified moves generate a warning.
Do not allow search/encounter/pursue actions with no encounter plan
Put game number and due date in the report
Show the ability wandering heroes are "well known", "famous" etc. for
hereos that we have this information on (note, not all the hereos
who's location is given in the XK file have corresponding information
in the SE file so you aren't always told about the special ability
of the hero)
Added simple cost tracking feature to the move checker. Projects
your next years treasury using the current treasury, current armies and
heroes, savings from firing heroes and/or disbanding armies, new costs
for hiring heroes and/or recruiting armies plus signing bonuses. If
your next years treasury looks like it's going to go negative you get
a warning. This feature, plus checking for unentered moves makes
"Actions/Check for Action Errors" a really useful command indeed.
v 3.5.0 03-26-96
Built 32 bit version
Ported to Macintosh!
v 3.2.2 01-21-96
Added locate province command to find provinces by name.
Wargs home terrain is Forest (per Jan 1/1994 addendum).
Printouts now have a little header at the top
Minor changes for 32 bit portability (prelims for Mac version)
v 3.2.1 12-16-95
Fixed printing bug, if print area wrapped around scaling was all wrong.
You can now set print area to start from say column 5 and go to column
4 so that column 5 is on the extreme left of the map and column 4 is on
the right. This is useful if your kingdom spans the normal wraparound
point (column 30 or column 15 depending on the size of the game)
The Next Phase button wasn't adding the orders for a charmed, hired,
or resurrected hero like the OK button was (oops).
When you enter an order, after the first two letters are in, the order
is auto-selected so you can just hit tab to start adding the parameters.
This means you can quickly enter moves with just keystrokes. For instance
you could do CA <tab> BL <tab> 1105 <enter> to cast a bless on 1105.
Some of the more complicated orders still require tabbing around but
that's pretty much the best you can do in those cases...
v 3.2.0 11-30-95
By popular demand I added support for special encounter plans
(finally). To finish things up I also added the give and use
item sub-dialogs in encounter plans. Click on the character
name in the order window to do the special encounter plan.
Only one talk, steal, or flee order allowed per encounter plan.
Also, no talk orders allowed in special encounter plans.
The most common move errors are now diagnosed they are:
- Can't move naval forces from one non-sea province to another (6.3/P3)
- Must have enough army movement points (6.2/P1)
- Must have transport to use water-borne movement (6.2/P3)
- Must Break Treaty before attacking a Neutral player (8.1,8.3)
- Mermen need air transport to move from one land province to another
- Ents will not venture past the shoreline without a 'Part Sea' spell
- Moving to non-adjacent province
- Move order stays in same province
Added command to check all heroes moves for errors
Changed spell dialog in encounter plan entry to not allow duplicate
spells.
Added full keyboard support for moving between views and adjusting
the splitter bars. Use menu options to adjust splitters and use
the tab key to change focus between views (the only other thing
you can do with the keyboard is scroll at this point but it's
a start)
Put in horizontal scrollbars for the text windows (with keyboard support)
Added "Next Phase..." button on order entry form for faster entry with less
mousing around.
The recruit order recruits for the current leader by default (instead
of no default)
When entering an encounter plan, the current action remains selected
after adding to the plan so that you can add it more than once easily.
Corrected display and entry of clairvoyance spell target
RE/CA-OR/CA-PH now always include the current leader as a valid
target for the action
The orders window no longer erroneously shows moves for all kings
that have been merged in, it only shows moves for the active kingdom
(the first one that was loaded).
WinSAGA now copies the special encounter plans from the previous
turns AK file just like SAGA
v 3.1.2 11-21-95
Fixed a bug with merging in information about mercenary units.
In some cases these were not being displayed.
v 3.1.1 11-04-95
Made a minor correction in the battle heraldry, the shields
were not displayed correctly if the back row didn't start
on the left (like in a 4 on 3 with the extra unit flanking
on the right)
v 3.1.0 11-03-95
Reads heraldry information from the XK file and from any AH files
that are in the same directory as the XK file. Also processes
default heraldry information (you can specify the directory that
has you .HER files in it via Options.Set Heraldry Directory).
The shields are displayed in the turn results view, your shield
at the top of the file (double size) and the other shields in the
appropriate general intelligence area (regular size there).
The shields are also displayed in turn results view where a
battle is fought.
I fixed some bugs with the Leave, Pickup, and Disband orders
in the entry window. You must now do the action on at least
one army or "all" or else it is ignored. And while I was at
it I now let you choose "all" here. This leaves only special
encounter plans as the key missing feature in the order entry
window but don't hold your breath -- I hardly ever work on this
window.
Added keyboard support to the map window for scrolling.
v 3.0.0 10-19-95
Reads AK files with heraldry in them without hanging (sigh). Also
skips the name information that is encoded in the AK file. Note
that this information is not written out again when you save --
yet another reason to not use WinSAGA to edit your moves.
Added View.Results option to see SE files and added keyboard
support for pageup/down/etc. to the text windows.
Fixed various bugs to do with display of skeletal armies (esp.
garrison units). In many cases these were not displayed at all.
v 2.0.17 08-31-95
Now reads v24 XK files without generating a warning, no heraldry
support yet. I'm not sure where to display the shields yet
mainly... Also fixed a nasty bug in the .AUX file merging code
that was causing the contents of .aux files to get deleted.
This should make that feature usable per documentation. A big
boon to mankind.
v 2.0.16 08-19-95
Ken Keller spotted a problem with army strengths in the simulator
so I rechecked and found several errors in the home terrain table
namely: Elves +1 Jungle, Chariots +1 Desert, Mermen +1 Jungle
were missing and Elephants had +1 Forest but should be +1 Jungle.
Also, Ents didn't have Dragons as nemesis. All the other tables
were checked and found to be correct.
v 2.0.15 08-02-95
Improved simulator, handles > 3 rows of attack and defense
Also does flanking more accurately, following units move up
Added display of odds to simulator output (in addition to probability)
v 2.0.14 03-05-95
Added online help (at last!)
Aux info must now be read in manually so you can control merging
Batch merge automatically merges aux info last
Moved Set View Origin to the View menu
Fixed problems which caused the last column of a map not to print
v 2.0.13 02-28-95
Added Save Aux Info feature -- writes province info for future turns
Aux info file is now called AKnnn.AUX, read in automatically
v 2.0.12 02-12-95
Fixed some bugs in feature reading caused by the error tolerance code
v 2.0.11 02-08-95
Added province inspector -- click on province to see details
Now tries to extract as much info as possible from broken XK files
v 2.0.10 01-28-95
Earthquake today @7:11, 5.0 on the Richter scale
Fixed gross clipping, an extra 1/2 hex was being plotted
Improved use of color per feedback
v 2.0.09 01-16-95
Allow print area to wrap around edge of map
Adjusted scrolling amounts for map view to more reasonable numbers
Added support for color printing
Added adjustable view start position
v 2.0.08 01-01-95
Added exchange options to simulator
Fixed scroll range bug revealed by Win95
v 2.0.07 12-14-94
Improved line break algorithm on the map
Increased version number to correspond with new XK files
v 2.0.06 10-02-94
Fixed cases where bogus armies were added to simulation
Added duplicate button to simulation dialog
Simulator can now copy input parameters to clipboard
Simulator automatically puts troops into neutral-hero's provinces
v 2.0.05 09-16-94
Fixed some cases where stale merged info masked good info
Fixed display of sage bonuses for king #s 0-7
Display sage discovery matrix for all merged kings
Display optional summary of foreign heroes
Sacked features are shown in lower case on the map
Added a dialog for locating heroes given name or number
All dialogs are now nicely centered
Reduced width of character sheet to 80 columns
Adjusted army descriptions (yet again) to see data better
v 2.0.04 09-10-94
Added print area dialog to allow printing of map fragments
All terrain is now printed with nice glyphs instead of text
fixed bug in province display during move entry
fixed bug in formatting of mercenary units
v 2.0.03 09-02-94
Allow copy of text panes to clipboard
Support printing of multiple pages in text windows
Print two columns from text windows when appropriate
Changed file open/merge patterns to xk*.k*
Added toolbar buttons for merge, batch merge, simulate
Reformatted army and feature displays to fit in 80 cols
Display sage discoveries and adjusted abilities
Performance improvements in text redraw
Support copy of map fragments in text form to clipboard
Support different sage discoveries for different kingdoms
Allow display of treasures inline in character sheet
Show kingdom summaries with estimated taxbase and home-province
Fixed bug in treasure merging (forgot previous owners)
v 2.0.02 08-26-94
Allow saving of simulations (.war files)
Copy simulation results to clipboard
v 2.0.01 08-24-94
Support emphasis triangle for provincial tags
Display foreign leaders/heroes with kingdom number
Support batch merge of XK files
Print seas as "wavy" hexes
v 2.0.00 08-16-94
Added battle simulator
Support optional borders between provinces
Support optional provincial tag summary letters
Support autoscale for map printing (fit to page)
Fixed multiple-page map files fringe cases (wasted pages)
Allow printout of unexplored hexes
v 1.0 - 2.0 07-01-93 to 08-15-94
Read XK and AK files
Display and print maps
Allow (almost complete) editing of orders
Allow break/treat orders
Support .aux files for extra info gained diplomatically
Support merging of XK files
Support integer printout scaling
Support one page summary output (in two columns)
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