v 4.0.0 04-16-96

    When you move the mouse over a hero, his current orders

    are shown in the status bar

    

    Highlighting of heroes had a minor bug, only the prefix

    of the label was being tested.    e.g. if L1 was supposed

    to be highlighted, then L10 and L151 would be too

    

    Switching between heroes neither of which had any orders

    would cause the drag and drop tags to not get updated.

    

    Added "Check for Action Errors", "Locate Hero",

    "Locate Province", and "Vote" to the toolbar.

    

    When a hero's orders are edited in the orders window the old

    way, he also becomes selected and ready to edit via drag

    and drop.  This has a pleasant side-effect of fixing a nasty

    bug where if a charm order was canceled/changed and the hero

    who was being charmed was current selected for drag and

    drop editing there would be a bogus GP fault.

    

    Added Disband armies item to drag and drop entry

    

    Simulator fix: Tactical bonus capped at 4 per rules.  Also

    the tactical bonus doesnt multiply, it ADDS (e.g. TA3 gives

    you a 60% bonus not 1.2^3 = 1.728 = 72.8% bonus)


v 4.0.0 04-14-96 (Beta 4)

    The currently selected hero is highlighted on the map now (this

    makes it easier to find him and really makes the locate hero

    feature a lot more useful)

    

    You can use shift+left-click anywhere you can right click

    (have to do this because the Mac has no right mouse button)


v 4.0.0 04-14-96 (Beta 3)

    The starting locations of hired heroes wasn't set correctly when the

    AK file (with the orders in it) was re-read.  This caused bogus

    warnings that a hired hero had moved into a non-adjacent province.

    Fixing this is also necessary to allow drag and drop editing of

    hired heroes.

    

    You can now right click on any hero in the orders pane and he will

    be scrolled into view with his drag and drop tags set up as necessary.

    This is the only way to drag and drop edit a newly hired/charmed

    hero.

    

    Drag and drop Resurrection/Charm were not adding the orders for

    the newly recruited hero to the orders pane.

    

    Redrawing the drag/drop tags wasn't working quite right, sometimes

    the tags for the wrong hero were shown.  This isn't a very useful

    feature anymore now that you can right click on the orders pane

    but what the heck...

    

v 4.0.0 04-13-96 (Beta 2)

    Merging in valhallans was causing lost information.  Fixed that.

    

    If all orders were deleted from the orders pane, the drag and drop

    tags were not updated correctly (thanks Bo).

    

    The Action/Locate Hero and Action/Locate Province now scroll the location

    of the hero    or province into view.  In the case of locate hero, the drag

    and    drop tags for that hero are also shown.

    

    Added Spy, Explore and Defend to the leader popup menu so now you

    don't have to drag (just a little) to get those options.

    

v 4.0.0 04-13-96 (Beta 1)

    This is the beta for version 4.0, it has extensive drag and drop support

    for move entry.  As you move (see below) a little trail of phase markers 

    shows where you've been.  You can grab any of the previous markers and

    redrag them somewhere for a new action.  In most cases dragging on top

    of a symbol for a feature, or hero causes a menu to pop up where you

    can indicate the action you wish to perform.

    

    Note when grabbing the trailing items, they're position is relative

    to where you were last turn.  So, for instance, if you want to change the

    order from a MOVE to a SPY you have to drag the little thingy all the

    way back to the province you were in at the start of that phase

    because SPY is not legal in the current province.

    

    You can do most actions with the drag and drop and it's somewhat syncronized

    with the actions pane.  You can hit escape at any time to clear the little

    symbols.

    

    This is a beta release for now.


v 3.7.0 04-11-96

    You can now use the right mouse button for drag and dropping

    to enter some interesting moves.  To begin, just right click

    and drag one of your leaders and watch the cursor as it moves

    over things.  

        -drag to the top of a province area to move into that province

        -if already in the province, you get a menu that lets you spy or explore

        -drag to another hero to trail/pursue

        -drag to a feature in the same province to search

        -drag on the same hero and get a menu of phases to change you

         so can pick up where you left off

         

    Once you've done one move, there will be a little symbol on the map that

    shows you where the character might be located after this move.  Drag

    starting from that to add to subsequent phases (the little symbol moves

    along the map as you add subsequent phases).  Don't forget, you can always

    start a new hero by beginning a drag on some other hero, or go back to

    a previous phase by right clicking the hero and selecting the phase to

    begin from.

    

    This is work in progress, the drag and drop UI will probably change quite

    a bit as it evolves (and more commands can be entered that way... like

    spell casting, practicing, etc.).

    

    Note: for some actions (like Search/Pursue) and encounter plan is required.

    In this case the normal dialog comes up to allow you to fill in the encounter

    plan.

        


v 3.6.4 04-09-96

    Fixed my Ctrl+Tab fix because I botched it in 3.6.3.

    

    Elementary drag and drop support is now working, you can

    set the phase you want to edit and use drag and drop to

    do move commands.  More to come.

    

v 3.6.3 04-09-96

    Ctrl+Tab for moving between windows was broken, fixed that

    Put in some hooks for supporting drag and drop in future

    versions (no features there yet)

    

v 3.6.2 04-08-96

    Added support for calling for a vote and placing a vote, use

    the Action/Vote menu option for all these actions (it does

    the right thing depending on if a vote is being held this

    turn or not)   

    

    This is the last action required to play a whole game with

    just WinSAGA.  And it only took me 3 years to do it :-)

    

    Coming soon, drag and drop order entry... I've got some good

    ideas from my valued users in this area.

    

v 3.6.1 04-08-96

    WinSAGA now disallows action spells in your encounter plans (only

    combat spells are permitted)

    

    Added UI for the extended action spells (Gate Angel, Locate Object,

    Scar Terrain, Illusory Fog, Mystic Winds).  If you don't know what

    these do... you haven't played enough games yet :-)

    

v 3.6.0 04-07-96

    Added Hide and Clear button to action edit dialog

      -hide makes window small so you can see the map easily

      -clear deletes the current action

    

    WinSAGA no longer shows NA for unentered actions after editing has begun,

    this looked ugly and wasn't helpful.

    

    When checking for errors on all moves (Action/Check for Action Errors),

    any characters with unspecified moves generate a warning.

    

    Do not allow search/encounter/pursue actions with no encounter plan

    

    Put game number and due date in the report

    

    Show the ability wandering heroes are "well known", "famous" etc. for

    hereos that we have this information on (note, not all the hereos

    who's location is given in the XK file have corresponding information

    in the SE file so you aren't always told about the special ability

    of the hero)

    

    Added simple cost tracking feature to the move checker.  Projects

    your next years treasury using the current treasury, current armies and

    heroes,    savings from firing heroes and/or disbanding armies, new costs

    for hiring heroes and/or recruiting armies plus signing bonuses.  If

    your next years treasury looks like it's going to go negative you get

    a warning.   This feature, plus checking for unentered moves makes

    "Actions/Check for Action Errors" a really useful command indeed.

    

v 3.5.0 03-26-96

    Built 32 bit version

    Ported to Macintosh!


v 3.2.2 01-21-96

    Added locate province command to find provinces by name.

    Wargs home terrain is Forest (per Jan 1/1994 addendum).

    Printouts now have a little header at the top

    Minor changes for 32 bit portability (prelims for Mac version)

    

v 3.2.1 12-16-95

    Fixed printing bug, if print area wrapped around scaling was all wrong.

    You can now set print area to start from say column 5 and go to column

    4 so that column 5 is on the extreme left of the map and column 4 is on

    the right.  This is useful if your kingdom spans the normal wraparound

    point (column 30 or column 15 depending on the size of the game)

    

    The Next Phase button wasn't adding the orders for a charmed, hired,

    or resurrected hero like the OK button was (oops).

    

    When you enter an order, after the first two letters are in, the order

    is auto-selected so you can just hit tab to start adding the parameters.

    This means you can quickly enter moves with just keystrokes.  For instance

    you could do CA <tab> BL <tab> 1105 <enter> to cast a bless on 1105.

    Some of the more complicated orders still require tabbing around but

    that's pretty much the best you can do in those cases...

    

v 3.2.0 11-30-95

    By popular demand I added support for special encounter plans

    (finally).  To finish things up I also added the give and use

    item sub-dialogs in encounter plans.  Click on the character

    name in the order window to do the special encounter plan.

    

    Only one talk, steal, or flee order allowed per encounter plan.

    Also, no talk orders allowed in special encounter plans.

    

    The most common move errors are now diagnosed they are:

    

      - Can't move naval forces from one non-sea province to another (6.3/P3)

      - Must have enough army movement points (6.2/P1)

      - Must have transport to use water-borne movement (6.2/P3)

      - Must Break Treaty before attacking a Neutral player (8.1,8.3)

      - Mermen need air transport to move from one land province to another

      - Ents will not venture past the shoreline without a 'Part Sea' spell

      - Moving to non-adjacent province

      - Move order stays in same province

     

    Added command to check all heroes moves for errors

    

    Changed spell dialog in encounter plan entry to not allow duplicate

    spells.

    

    Added full keyboard support for moving between views and adjusting

    the splitter bars.  Use menu options to adjust splitters and use

    the tab key to change focus between views (the only other thing

    you can do with the keyboard is scroll at this point but it's

    a start)

    

    Put in horizontal scrollbars for the text windows (with keyboard support)

    

    Added "Next Phase..." button on order entry form for faster entry with less

    mousing around.


    The recruit order recruits for the current leader by default (instead

    of no default)


    When entering an encounter plan, the current action remains selected

    after adding to the plan so that you can add it more than once easily.

    

    Corrected display and entry of clairvoyance spell target

    

    RE/CA-OR/CA-PH now always include the current leader as a valid

    target for the action


    The orders window no longer erroneously shows moves for all kings

    that have been merged in, it only shows moves for the active kingdom

    (the first one that was loaded).

    

    WinSAGA now copies the special encounter plans from the previous

    turns AK file just like SAGA    


v 3.1.2 11-21-95

    Fixed a bug with merging in information about mercenary units.

    In some cases these were not being displayed.

    

v 3.1.1 11-04-95

    Made a minor correction in the battle heraldry, the shields

    were not displayed correctly if the back row didn't start

    on the left (like in a 4 on 3 with the extra unit flanking

    on the right)

   

v 3.1.0 11-03-95

    Reads heraldry information from the XK file and from any AH files

    that are in the same directory as the XK file.  Also processes

    default heraldry information (you can specify the directory that

    has you .HER files in it via Options.Set Heraldry Directory).

    

    The shields are displayed in the turn results view, your shield

    at the top of the file (double size) and the other shields in the

    appropriate general intelligence area (regular size there).

    

    The shields are also displayed in turn results view where a

    battle is fought.

    

    I fixed some bugs with the Leave, Pickup, and Disband orders

    in the entry window.  You must now do the action on at least

    one army or "all" or else it is ignored.  And while I was at

    it I now let you choose "all" here.  This leaves only special

    encounter plans as the key missing feature in the order entry 

    window but don't hold your breath -- I hardly ever work on this

    window.

    

    Added keyboard support to the map window for scrolling.


v 3.0.0 10-19-95

    Reads AK files with heraldry in them without hanging (sigh).  Also

    skips the name information that is encoded in the AK file.  Note

    that this information is not written out again when you save --

    yet another reason to not use WinSAGA to edit your moves.

    

    Added View.Results option to see SE files and added keyboard

    support for pageup/down/etc. to the text windows.

    

    Fixed various bugs to do with display of skeletal armies (esp.

    garrison units).  In many cases these were not displayed at all.

    

v 2.0.17 08-31-95

    Now reads v24 XK files without generating a warning, no heraldry

    support yet.  I'm not sure where to display the shields yet

    mainly... Also fixed a nasty bug in the .AUX file merging code

    that was causing the contents of .aux files to get deleted.  

    This should make that feature usable per documentation.  A big

    boon to mankind.

    

v 2.0.16 08-19-95

    Ken Keller spotted a problem with army strengths in the simulator

    so I rechecked and found several errors in the home terrain table

    namely: Elves +1 Jungle, Chariots +1 Desert, Mermen +1 Jungle

    were missing and Elephants had +1 Forest but should be +1 Jungle.

    Also, Ents didn't have Dragons as nemesis.  All the other tables

    were checked and found to be correct.

    

v 2.0.15 08-02-95

    Improved simulator, handles > 3 rows of attack and defense

    Also does flanking more accurately, following units move up

    Added display of odds to simulator output (in addition to probability)

    

v 2.0.14 03-05-95

    Added online help (at last!)

    Aux info must now be read in manually so you can control merging

    Batch merge automatically merges aux info last

    Moved Set View Origin to the View menu

    Fixed problems which caused the last column of a map not to print


v 2.0.13 02-28-95

    Added Save Aux Info feature -- writes province info for future turns

    Aux info file is now called AKnnn.AUX, read in automatically

    

v 2.0.12 02-12-95

    Fixed some bugs in feature reading caused by the error tolerance code


v 2.0.11 02-08-95

    Added province inspector -- click on province to see details

    Now tries to extract as much info as possible from broken XK files


v 2.0.10 01-28-95

    Earthquake today @7:11, 5.0 on the Richter scale

    Fixed gross clipping, an extra 1/2 hex was being plotted

    Improved use of color per feedback

    

v 2.0.09 01-16-95

    Allow print area to wrap around edge of map

    Adjusted scrolling amounts for map view to more reasonable numbers

    Added support for color printing

    Added adjustable view start position 


v 2.0.08 01-01-95

    Added exchange options to simulator

    Fixed scroll range bug revealed by Win95


v 2.0.07 12-14-94

    Improved line break algorithm on the map

    Increased version number to correspond with new XK files


v 2.0.06 10-02-94

    Fixed cases where bogus armies were added to simulation

    Added duplicate button to simulation dialog

    Simulator can now copy input parameters to clipboard

    Simulator automatically puts troops into neutral-hero's provinces


v 2.0.05 09-16-94

    Fixed some cases where stale merged info masked good info

    Fixed display of sage bonuses for king #s 0-7

    Display sage discovery matrix for all merged kings

    Display optional summary of foreign heroes

    Sacked features are shown in lower case on the map

    Added a dialog for locating heroes given name or number

    All dialogs are now nicely centered 

    Reduced width of character sheet to 80 columns

    Adjusted army descriptions (yet again) to see data better


v 2.0.04 09-10-94

    Added print area dialog to allow printing of map fragments

    All terrain is now printed with nice glyphs instead of text

    fixed bug in province display during move entry

    fixed bug in formatting of mercenary units


v 2.0.03 09-02-94

    Allow copy of text panes to clipboard

    Support printing of multiple pages in text windows

    Print two columns from text windows when appropriate

    Changed file open/merge patterns to xk*.k*          

    Added toolbar buttons for merge, batch merge, simulate

    Reformatted army and feature displays to fit in 80 cols

    Display sage discoveries and adjusted abilities

    Performance improvements in text redraw

    Support copy of map fragments in text form to clipboard

    Support different sage discoveries for different kingdoms

    Allow display of treasures inline in character sheet

    Show kingdom summaries with estimated taxbase and home-province

    Fixed bug in treasure merging (forgot previous owners)


v 2.0.02 08-26-94

    Allow saving of simulations (.war files)

    Copy simulation results to clipboard


v 2.0.01 08-24-94

    Support emphasis triangle for provincial tags

    Display foreign leaders/heroes with kingdom number

    Support batch merge of XK files   

    Print seas as "wavy" hexes

    

v 2.0.00 08-16-94

    Added battle simulator

    Support optional borders between provinces

    Support optional provincial tag summary letters

    Support autoscale for map printing (fit to page)

    Fixed multiple-page map files fringe cases (wasted pages)

    Allow printout of unexplored hexes

    

v 1.0 - 2.0 07-01-93 to 08-15-94

    Read XK and AK files

    Display and print maps 

    Allow (almost complete) editing of orders

    Allow break/treat orders

    Support .aux files for extra info gained diplomatically

    Support merging of XK files

    Support integer printout scaling

    Support one page summary output (in two columns)    


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